SpillIt!

Pour, draw, nope, steal… and don't be the one who spills the cup.

💧 How to play

A big cup sits in the middle of the table. On your turn you tap to start pouring from your measuring cylinder, then tap to stop. The flow speeds up the longer you pour, and a little more dribbles out after you stop. Spill the cup and you lose.

How much you pour picks your pile

Measured against the room left in the cup (the coloured bands on the glass):

  • Under 30% → draw from Pile 1: safe pours, but lots of 💧 Repour cards.
  • 30–70% → Pile 2: better cards, fewer Repours.
  • 70%+ → Pile 3: the best cards, hardly any Repours.

Your cylinder holds 20% of the cup, so Pile 3 only comes within reach once the cup is filling up.

💧 Repour fires the moment you draw it: pour again, right now. Each pile shows how many cards and Repours it has left. A ? means someone sneaked an extra one in.

Cards

Before pouring, play as many cards as you like. Everyone sees what you played and who it's aimed at, and gets 3 seconds to react. If it's aimed at you, the card flashes red: ⏸ Pause to think, then 🙅 Nope it or ↪️ Redirect it.

The edge colour tells you the family: Attack Defend Insight Trick Steal Water (fires when drawn)

Everyone starts with one card from each pile.

🐶 Underdog

Picked on 3 times in 10 turns? You get to rescue any card you like from the discard pile.